Oh, and check this out. For those of us who are java enthusiasts =D
http://www.forchheimer.se/bfm/
Oh, and check this out. For those of us who are java enthusiasts =D
http://www.forchheimer.se/bfm/
@bohemeorange said:
@RaspenJho said:follow the white rabbit...
bah...I refuse to associate with that movie. It is bad on so many levels (if there was a WTF for films, this would rival the Virtudyne saga). Just for reference, when the longest sequence in your film is a totally unncessary dance-orgy thing, that's probably a sign that you're lacking something.
But I did like the idea of the "alter-reality" as a way of interacting with the computer. Excluding the "brain plug", I'm sure you could create an environment with today's modern systems that would work like a 3d "world" as an os. Sure it wouldn't be photo realistic, but I'm sure you could come up with great, simplistic ominous names for things like "The Root" or "The Source". And maybe even a 3d model of Laurence Fishburne that could do tutorials.
oh that reminds me, any one ever looked into this? "Doom as an interface for System Administration"
Talk about cool ^.^
And yes, I realize that my avatar is in fact from a similar 80's supercheese movie, TRON, and I see the hypocrisy in that. But TRON had blue glow and Jeff Bridges, among other things. All the Matrix had was Keanu Reeves and that guy from Lord of the Rings.
haha
@RaspenJho said:
follow the white rabbit...
bah...I refuse to associate with that movie. It is bad on so many levels (if there was a WTF for films, this would rival the Virtudyne saga). Just for reference, when the longest sequence in your film is a totally unncessary dance-orgy thing, that's probably a sign that you're lacking something.
But I did like the idea of the "alter-reality" as a way of interacting with the computer. Excluding the "brain plug", I'm sure you could create an environment with today's modern systems that would work like a 3d "world" as an os. Sure it wouldn't be photo realistic, but I'm sure you could come up with great, simplistic ominous names for things like "The Root" or "The Source". And maybe even a 3d model of Laurence Fishburne that could do tutorials.
oh that reminds me, any one ever looked into this? "Doom as an interface for System Administration"
Wow...imagine structuring an OS around an interface like that...
You could integrate the keyboard into the screen, and you wouldn't need a mouse, so it would be more like a desk or table, rather than just a box on top of one. That could drastically alter the role of computers within our society... especially if you look at how computers have evolved time; not only in terms of size, speed, and memory, but also their place in society.
heh... (lets imagination run wild)
I'd love to have a workstation that had a big, huge screen like that. Maybe it would be mounted on swivels on both the X and Y axis so it could convert from a desk into a slanted work tablet. =)
Hello everyone, it's been quite a while since I posted, so maybe I can stir up a decent conversation with this topic:
You've undoubtedly at least a few of the myriad movies out there that in some way involve computers or computer science as significant plot element. I'm sure we all have a special place in our heart for the ridiculously slow "Unix" system in Jurassic Park, or of a spandex clad Jeff Bridges playing with frisbees, but what about some of the more thought intriguing aspects of films like these? While many "computer" films aren't exactly Francis Ford Coppola masterpieces, many of them present absolutely intriguing ideas about hardware, UI, or even concepts as abstract as approaching the line between living organism and machine.
As a fairly creative type myself, I've always found these sorts of movies interesting to watch. Not only to laugh at some Hollywood directors crude idea about how computers work and quip at the cheesy dialog (an acquired behavior from MST-3k), but to see what someone who's mind isn't as limited by an extensive knowledge of computers could imagine.
For example, one thing that always intrigued me was the hardware configuration of HAL in Kubrick's brilliant 2001: A Space Odyssey. How did it work? What did the modular design of HAL's memory and computing mainframe suggest about the configuration of his programming? Or yet another example, the idea of a 3d analogous "world" as a UI for interacting with a system as seen in TRON or The Matrix. Despite all the false metaphors and Keanu-Reeves-a-Riffic acting, both movies do have a very interesting concept at their cores.
So, what do you think?
Hey,
As a side project of my own, I am taking advantage of the way that java code is compiled into byte code, and trying to make a program that is able to create, decompile, compile code, and itself, as part of a pseudo-AI program.
So, I am trying to figure out a way to call a compiler from inside a java program, and pass the .java file that I want to compile as an argument.
Any ideas?
-boheme
CodeWhisperer:
Thank you for that email by the way. So nice of you to go out of your way and do that. I'll return the favor when I can.
=D
Like alot of things I do, I wasn't really looking to achieve anything that would stride godlike amongst all the other humble compilations of code floating around out there, but I was looking for a fun way to pass the time. I'm aware that this could be viewed as a "waste of time" however, I don't frankly care.
and here's an italicized anecdote to prove my point:
It's not the destination in life, it's the getting there.
^-^ mmm however thank you very much for those links, they're quite helpful
Then I guess I've inadvertantly been making a MOO this whole time. Neat.
And they say that guys who stare at monitors all day long never meet anyone of the opposite sex. How exactly did you meet her?
@CodeWhisperer said:
@bohemeorange said:
I've seen that game for years, but never found the time or overwhelming desire to get it and play it.I think this was the sequel....
@bohemeorange said:
a different brand of game enthusiast than your average X-Box owner...and on the xbox :)
But yeah. If you aren't a big fan of sports, racing or fighting/FPS games, the field narrows pretty quickly, and if I see another japanese RPG I'm going to throw up.
Oblivion is pretty interesting in a "wander around and look at all the cool things" sort of way, watch how the npcs interact and go through their routine. I believe they call it the "Radiant AI"...I was doing something similar back in the 90s on MOOs with interacting NPCs that generated their own comedy...not 'entertainment' exactly, but it had a certain charm :)
-cw
@CodeWhisperer said:
@bohemeorange said:
Also, about text based games in general. In today's world of beautiful graphics, rich sound, and entirely unfun gameplay, does anyone else still seek the bastion of Zork or Moonmist? Or am I just a dork all alone in the darkness of terminal windows?I played some of the originals back when I was just a kid and still love the minimalism of it. My wife still goes crazy for them...and recently she was playing "Dreamland: The Longest Journey" which was basically a text adventure game engine driving the tasks/goals with the 3d stuff on top of it, and a couple (only a couple) fights, and some cool puzzles...and it actually held together fairly well (mostly because the story remained interesting).
It was different from your standard "pixel hunt" adventure game, which was cool, but only worked because it had a well conceived story that worked well with the type of game engine they were using.
-cw
@CodeWhisperer said:
@bohemeorange said:
Also, about text based games in general. In today's world of beautiful graphics, rich sound, and entirely unfun gameplay, does anyone else still seek the bastion of Zork or Moonmist? Or am I just a dork all alone in the darkness of terminal windows?I played some of the originals back when I was just a kid and still love the minimalism of it. My wife still goes crazy for them...and recently she was playing "Dreamland: The Longest Journey" which was basically a text adventure game engine driving the tasks/goals with the 3d stuff on top of it, and a couple (only a couple) fights, and some cool puzzles...and it actually held together fairly well (mostly because the story remained interesting).
It was different from your standard "pixel hunt" adventure game, which was cool, but only worked because it had a well conceived story that worked well with the type of game engine they were using.
-cw
@Sgt. Zim said:
@bohemeorange said:Also, about text based games in general. In today's world of beautiful
graphics, rich sound, and entirely unfun gameplay, does anyone else
still seek the bastion of Zork or Moonmist? Or am I just a dork all
alone in the darkness of terminal windows?
I'm trapped in a neverending quest for a MUD that doesn't suck. I love the format, I just need to find one that isn't identical (warts and all) to 9,208 other MUDs.
@Sgt. Zim said:
@bohemeorange said:Also, about text based games in general. In today's world of beautiful
graphics, rich sound, and entirely unfun gameplay, does anyone else
still seek the bastion of Zork or Moonmist? Or am I just a dork all
alone in the darkness of terminal windows?
I'm trapped in a neverending quest for a MUD that doesn't suck. I love the format, I just need to find one that isn't identical (warts and all) to 9,208 other MUDs.
Something the code I've written so far supports is other characters that aren't players that can move and interact independent of the player. I've got a couple of pimitive ones created, but nothing special. If I got someone who actually had some talent for this sort of thing to assist me in this, I'm sure I could create just that.
And I agree. There are some games that are very annoying and feel like banging your head against a wall. It took me so long to figure out what to do in Zork II..... I kept blowing my self up with that brick out of frustration.
This is something I was trying to avoid by making the engine support something a little looser. Instead of a highly structured series of steps you have to figure out, it's as open ended as you make it to be.
The game I was creating with it to test it with is a "inside the computer box" sort of game, except without all the false metaphors that movies like TRON had. Your mission was to try and combat the corruption that has invaded your system, and all the while the npc's constituting the corruption are lurking around and doing things. So, instead of trying to find a key to open a chest to get a gem to open another door to throw a switch and so on, you can come up with original solutions to problems that may or may not work since the objects you can interact with are constantly changing, and you are so well equipped with objects to manipulate them with.
So, yeah. Remind me to talk more about games themselves next post.
Also, about text based games in general. In today's world of beautiful
graphics, rich sound, and entirely unfun gameplay, does anyone else
still seek the bastion of Zork or Moonmist? Or am I just a dork all
alone in the darkness of terminal windows?
For one of my projects in a computer science class, I elected to create my own customizable text based game engine. Well, the project is over, and putting aside the story about my tool partner who didn't do anywork whatsover and screwed me over, I still want to pursue the development of this engine.
Now, I know the java based text based game engine market is a vicious and cuthroat one, but I still think this could result as a neat little entry on sf, or maybe something I could distrubute to other old fashioned game enthusiasts such as myself. However, I am only human and I only have so much time on my hands these days. Would anyone out there be interested in helping a little neophyte optimize if not improve his code?
if any one sees my avatar before it changes,
1. forgive me for not checking the quality of it
2. it's from a tv show called Cowboy Bebop, which is very masculine and cool, despite appearances