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Too fast!

Last post 10-04-2006 6:32 AM by dhromed. 9 replies.
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  • 10-03-2006 3:43 AM

    • OpBaI
    • Not Ranked
    • Joined on 10-10-2005
    • Posts 87

    Too fast!

    I played a game of Trackballs and when I exited, I saw the following message on the console:
    Warning: too fast framerate (0.000000)
    Mmmmkay... so what would be the RIGHT speed?
  • 10-03-2006 3:48 AM In reply to

    Re: Too fast!

    i'm not sure, probably somewhere between zero and infinity, non-inclusive, where zero is too fast, but infinity is too slow, but everything else should be acceptable. how about 42?
  • 10-03-2006 4:51 AM In reply to

    Re: Too fast!

    42 is a very good framerate.

    In complex analysis, a meromorphic function on an open subset D of the complex plane is a function that is holomorphic on all D except a set of isolated points

  • 10-03-2006 5:48 AM In reply to

    Re: Too fast!

    I'm guessing the framerate could be calculated by taking the inverse time of one frame, and the timer is not high-enough resolution and so gives a frame time of 0s. Rather than hit a divide-by-zero error (or return an infinite framerate), it displays that message?
  • 10-03-2006 5:48 AM In reply to

    • xrT
    • Top 500 Contributor
    • Joined on 04-28-2006
    • Posts 232

    Re: Too fast!

    OpBaI:
    I played a game of Trackballs and when I exited, I saw the following message on the console:
    Warning: too fast framerate (0.000000)
    Mmmmkay... so what would be the RIGHT speed?

    Just recently, NULL has become too high so it's not the RIGHT speed anymore...

    Or probably you're playing the game backwards so 0.000000 is too fast...



    "I'm happier than a wooden spoon at the spelling bee."
  • 10-03-2006 8:12 AM In reply to

    • OpBaI
    • Not Ranked
    • Joined on 10-10-2005
    • Posts 87

    Re: Too fast!

    Without having looked at the source code of the game, I suppose benryves' guess is right and the only and one true WTF is the message itself.

    However, how can a Radeon 9200 be THAT fast?


    This reminds me of the Quake engine DarkPlaces, which actually accounts for fps lower than 1fps and correctly displays spf (seconds per frame) instead then...
  • 10-03-2006 1:08 PM In reply to

    • RayS
    • Top 75 Contributor
    • Joined on 01-22-2005
    • Posts 720

    Re: Too fast!

    The only WTF here is bad rounding. Had the actual frame rate been displayed (0.000000005) the problem would have been obvious - 0.000000002 is the max frame rate allowed.

     

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  • 10-03-2006 1:09 PM In reply to

    Re: Too fast!

    RayS:

     - 0.000000002 is the max frame rate allowed.

    You're joking, right ? 

  • 10-03-2006 3:15 PM In reply to

    • RayS
    • Top 75 Contributor
    • Joined on 01-22-2005
    • Posts 720

    Re: Too fast!

    kuroshin:
    RayS:

     - 0.000000002 is the max frame rate allowed.

    You're joking, right ? 

    No no, I was really quite seriously suggesting that a frame rate of 0.000000002 fps is a reasonable maximum.....!! Sheesh!

     

    Then again, after using some of the integrated graphics you see around, it may not be such an unexpected figure!

    EULA: By reading this post and associated disclaimer, you are consenting to agree with the opinions disclosed within. If you disagree with this license agreement, you may not return it for a refund.
  • 10-04-2006 6:32 AM In reply to

    Re: Too fast!

    I want a computer that does GI in real-time.

    Hmm. *memory spark*

    Is this in the D3D and OpenGL specs yet?. Do some games use this already?


    In complex analysis, a meromorphic function on an open subset D of the complex plane is a function that is holomorphic on all D except a set of isolated points

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